1 Year Anniversary
Drawing with Nat: Dream Diary was released 1 year ago today!
One year ago today the very first build for Drawing with Nat: Dream Diary was released. Although the first release, Version 0.1a didn't release publicly, it still marks an imprtant occasion for me, as all of my hard work was finally in a state where people could play and enjoy it. I have recently been busy with other projects, namely working on an entry for Dream Diary Jam 8, so I haven't been able to work much on Drawing with Nat since 0.2's release, however I didn't want to miss this celebration, so a small update for the game has been released! Version 0.2.1.
It contains some very small changes, bug fixes, and one new secret drawing to the game.
Thank you all so much for the support over the years! Happy birthday Nat!
Heres the full patchnotes for everything thats been changed!
Forms
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- Added a new sound when using the TV form.
Worlds
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- Added a new secret NPC and bonus drawing to Desktop World.
- Added a small new structure to an area of Pattern World.
Characters
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- Added some new dialouge to Marco.
- Updated some of Marco's previous dialogue.
Quality of life
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- Ending should now trigger correctly when creating drawings outside of Nat's bedroom.
(The ending will not trigger if you create the drawings on her balcony, but walking inside and back out should now work!)
Bug fixes
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- Fixed the dark caves filter sticking to the screen if the Bell form ability was used.
- Fixed out of bounds spot in Alexe's area.
- Fixed missing collisions in Desktop world.
- Removed placeholder dev note on the roof of Nat's apartment.
- Fixed being able to obtain an old version of the Sandy Statues drawing.
- Fixed the bunny forming overriding the lamp forms ability.
- Fixed a rare bug where Paul would become invisible.
- Fixed being able to freeze the elevator UI on the screen.
That should be everything, I hope you enjoy the new build! As always, please let me know if you find any bugs or issues.
~ Jeledraws
Files
Get Drawing with Nat: Dream Diary
Drawing with Nat: Dream Diary
A Yume Nikki fangame about a creative kitty.
Status | Released |
Author | Jeledraws |
Genre | Adventure |
Tags | drawingwithnat, dream-diary, Exploration, RPG Maker, Singleplayer, yume-nikki, yume-nikki-fangame |
More posts
- Bugfix patch!Apr 26, 2024
Comments
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Hi, I first started playing this game a few days ago. It's really charming and well made, I very much enjoyed it all the way through. I'm glad this game is still getting updated too, even if it's small stuff here and there. I've never actually played Yume Nikki, so this was my first exposure to this specific kind of RPG Maker game. It was hard to stay engaged at first (especially during the first hour and a half I went without the skateboard), but as soon as I unlocked the dedicated "running" ability, the game really picked up. Overall, a very charming experience and I loved all the different world designs and characters. I also liked the cameos of other characters from your universe, whether it be as NPCs, forms, or even background elements (Bliss, Jel-e, Mimi). Nice touches. Aside from the sluggish movement before you get the skateboard (which could take hours depending on the player), my only real criticisms I can give is that it wasn't always clear where/how certain forms could be used. Mainly Balloon and Eye, in my case. For Balloon, at first I was convinced it was cosmetic because there's no indication as to which gaps are crossable and which aren't. Several times I would pull it out to cross what I perceived as a crossable gap only for it to do nothing because it wasn't, even though it looked perfectly crossable. And other times, a gap would be crossable but I wouldn't even attempt it because it wasn't immediately clear enough and I had already decided the Balloon form was purely cosmetic like Chubby and Bunny. It's not too big of a deal, though. The Balloon is never required to progress anyway. Now about the Eye, I feel like the game doesn't make it clear enough how the Eye is supposed to be used. If there's no eye door in the room you're in, pressing A doesn't give you any visible feedback that the eye even does anything. Maybe giving the screen a slight momentary red hue and a sound effect denoting negative feedback to show that there's no door in the room you're currently in when you press A would help, functioning as a parallel to the yellow screen effect and sound effect when there is a door in the room. That's just my suggestion though. Last thing about the Eye, I feel like most eye doors are in completely random places like the one by the sandy statues or the one in the lantern world. There is zero indication or hint that there is a door there. So instead of thinking, "Hmm, this area feels suspicious, I better pull out the Eye form," I more often than not just find myself just switching to the Eye and spamming A in every room that I walk in. Again, not a huge deal. Just a minor annoyance. And I suppose I should mention a couple bugs I noticed. In the underhalls, there is one small pocket on the edge of a platform that is missing collisions so you can just hover one tile over the void. Not a big deal though, most people will never even find this pocket. Another thing I noticed is that when you're playing as regular Nat, if you sit with A and then pause and switch to a different form in the middle of the animation, it will disable any other form's action command until you switch back to regular Nat and sit down and stand up again. I only really found this happening to me when I was in a hurry to pull out the skateboard and I accidentally switched to regular Nat and pressed A to pull out the skateboard, then pressing X to switch back to the skateboard in the middle of the animation once I had realized I was regular Nat. That's all I have to say in terms of bugs and criticisms, really. Again, it's a very interesting and charming game. I enjoyed my experience with it for sure. I got all 15 forms and all but one drawing. Small side note, I cannot for the life of me find the red world/red room. It is the one thing in this game I haven't done. I looked on the wiki and all I could ascertain is that you need the Goop/Jel-e form and that it's drawing 47. If you could let me know, I'd appreciate it. I really like this game and want to complete it and see the ending. Also, who is Melys? They're on the wiki in the drawing section under drawing 15 (the same drawing number as the halls?) but they're nowhere I can find in the game. Maybe they're the new NPC in 0.2.1, I haven't played it yet. But if that's the case, I don't know why it was on the wiki before its release. That is all I have to say about the game for now, though. Thank you for making this game, and sorry for posting such a huge wall of text! I suppose I had a lot to say. But I'm sure you won't mind such detailed feedback, regardless.
Hi there, I'm glad you really enjoyed the game. I will take a look at the bugs you mentioned. Whilst I don't plan on updating the game again for a while, I will take your feedback into consideration regarding the eye and balloon forms.
Drawing 47 can be found in a secret area attached to a world that connects to the Hermit Pyramids world.
Melys and the event attached is not new, it has been in the game since launch, and is a secret drawing.
Hope this helps!