Merry Christmas! - Version 0.3!
Merry Christmas everyone!
I've been busy this year since Version 0.2 released earlier this year, moving houses, some unfortunate family related issues, and working on other projects. I still had some content for this game that I wanted to add, so my gift to you this year is a content update for Drawing with Nat: Dream Diary.
Versions 0.3 contains some new worlds, reworks to older worlds and a handful of bug fixes.
Heres the full patchnotes for everything thats been changed!
DEBUG
-----------------
- Added a new setting to toggle the area names.
Worlds and areas
-----------------
[Snow World] (NEW)
- New world that connects to Bone World and the Lamp Paths.
- Contains a new Drawing.
[Blue Dunes & Alexe's Dump] (New)
- Expansion on Alexe's dump area. It connects to Alexe's dump, Berry Woods and the Printed Paths.
- Alexe's dump is now a sub area of the Blue Dunes, it also still connects to the Sewers.
- Removed some unnecessary event collissions and replaced them with tiles in Alexe's dump. (This should help with performance).
- Alexe's dump sub area has been increased in size.
- Added the unused road to this area.
- Contains a New Drawing.
[Berry Woods]
- The area has been greatly expanded.
- Added new log bridges have been added that connect to surrounding islands.
- Added some small pools and rivers to split the world up a bit more.
- Removed some unnecessary event collissions and replaced them with tiles. (This should help with performance).
- Added a bench to the world.
[Lamp Paths]
- Rearranged the layout of the world and split it into multiple small worlds.
- Warps to connecting worlds now have a unique surrounding and different coloured lamp tied to them.
- The object to obtain the Lamp form is now a floating Lamp that moves around.
- Added a vending machine.
[Owl Folk World]
- The Statues in this world now glow.
- Added new tiles to the area.
- Removed some unnecessary event collissions and replaced them with tiles (This should help with performance).
[Crossroads]
- The whole area has been removed and reworked.
- Now accessible as a mini area as a secret Eye door location.
- The drawing tied to the Crossroads has been removed.
[Plaza]
- World has been increased in size.
- New patterns and tiles have been added.
- Added Telephone poles as decorations.
[Arcade basement]
- The basement maze has been split into two areas. (This should help with performance).
- Some smaller boxes have been added to the basement maze.
[Eraser World]
- Added a new tile.
- Added an eye door to the world.
- Moved "Blonko" to this area. (Was previously in Pattern World).
- Removed some unnecessary event collissions and replaced them with tiles (This should help with performance).
[Boneworld]
- Added a little eye graphic to the roof outside of the Eye man's house.
- Removed some unnecessary event collissions and replaced them with tiles (This should help with performance).
[Nexus]
- Added a locked door sound to the Debug room when the code isn't enabled.
[Queen Square]
- Layout has been slightly altered.
[Glow World]
- Warp to the Lamp Paths replaced with a lamp instead of a telephone pole.
- Added some new additional tiles to the area.
[Hermit Pyramids]
- Removed some unnecessary event collissions and replaced them with tiles (This should help with performance).
- The Dark room is now a straight corridor to the Red room and is much smaller.
- Added unused background to the area.
[Red World]
- Now has a one way connection to Queen's Square instead of Eraser World.
[Desktop World]
- Added some new decorations.
[Underhalls]
- Added a vending machine.
[Sandy Statues]
- Removed some unnecessary event collissions and replaced them with tiles (This should help with performance).
[Sugary Treats World]
- Removed some unnecessary event collissions and replaced them with tiles (This should help with performance).
[Yellow Moon]
- Removed some unnecessary event collissions and replaced them with tiles (This should help with performance).
Drawings
-----------------
- Added two new drawings, one for Blue Dunes and one for Snow World.
- Removed the Crossroads drawing.
- Changed the Eye door drawing to a secret drawing. (Meaning it is not required for game completion).
Bug fixes
-----------------
- Fixed the Blonko event interactions being tied to a scrapped Form.
- Fixed the shadow on the benches being slightly too dark.
- Fixed the shadows on the trees in Alexe's dump being too dark.
- Fixed some tiles in Queen's Square being slightly misplaced.
- Fixed the Queen's Square event from concluding correctly.
- Fixed a possible issue where the structure in the Plaza was layered incorrectly.
- Fixed interacting with the TV disabling forms temporarily.
- Fixed incorrect footstep sounds being used in the Halls Garden area.
- Fixed rare instance where the sewers BG SFX would continously play.
- Fixed a visual bug during the ending cutscene.
- Fixed being able to duplicate the Printed Paths drawing.
- Fixed a visual bug where Nat would appear for a few frames off screen when selecting a floor in the elevator.
Enjoy and Merry Christmas!!
Files
Get Drawing with Nat: Dream Diary
Drawing with Nat: Dream Diary
A Yume Nikki fangame about a creative kitty.
Status | Released |
Author | Jeledraws |
Genre | Adventure |
Tags | drawingwithnat, dream-diary, Exploration, RPG Maker, Singleplayer, yume-nikki, yume-nikki-fangame |
More posts
- 1 Year AnniversaryMay 25, 2024
- Bugfix patch!Apr 26, 2024
Leave a comment
Log in with itch.io to leave a comment.